Post by Zealot Tormunds on Sept 25, 2016 14:18:33 GMT
Have you ever done a mesh swap that looked fine in Noesis but stretched in game? Because I have. Many times, and it's really annoying. So today I'm bringing you the way to fix that! It's somewhat tricky, but works!
This is a quick tutorial, but not easy. Well, first of all, it depends on what part you want to fix. If it is a body it'll take a while, since you have to swap many things. In this case we're gonna fix a Kami so it's easier.
Initial Swap:
oskk's hair in oksn
After Fix:
So, let's begin.
1. Open in HxD your already swapped bod1, the original body where the new kami was (oskk), and a copy of the original model (oksn).
2. Search for the last instance of NU_ in your model.
3. You should see some random bytes from there until the end of the model.
oksn bytes:
oskk bytes:
4. So, it's pretty hard to difference which bytes correspond to the hair and which don't, so for now the only way to do it is swapping one by one until it gets fixed. If you accidentally swap one and it messes with a mesh you didn't want it to modify, just swap it back from the original model. Each of these sections are 2D bytes long. Then there's 9 bytes of separation between the next one. WARNING: DON'T SWAP THOSE 9 BYTES. JUST THE 2D SECTION OR IT'LL CRASH IF THE NUMBERS OF THE SEPARATION ARE DIFFERENT.
Final fixed bytes on oksn:
I can't really show you which lines I swapped from here, it'd just look confusing, but you can look at that in HxD yourself. In this .rar you can find the three models, 3ksn is the final model, oksn is the original Kushina, and oskk is the Sakura I used for the swap. Use CTRL+K to check the differences in that part of the model, and you'll see what I swapped and what I didn't swap:
Download Link
I know this may be really confusing at first, but read it twice, and you'll get the idea!
This is a quick tutorial, but not easy. Well, first of all, it depends on what part you want to fix. If it is a body it'll take a while, since you have to swap many things. In this case we're gonna fix a Kami so it's easier.
Initial Swap:
oskk's hair in oksn
After Fix:
So, let's begin.
1. Open in HxD your already swapped bod1, the original body where the new kami was (oskk), and a copy of the original model (oksn).
2. Search for the last instance of NU_ in your model.
3. You should see some random bytes from there until the end of the model.
oksn bytes:
oskk bytes:
4. So, it's pretty hard to difference which bytes correspond to the hair and which don't, so for now the only way to do it is swapping one by one until it gets fixed. If you accidentally swap one and it messes with a mesh you didn't want it to modify, just swap it back from the original model. Each of these sections are 2D bytes long. Then there's 9 bytes of separation between the next one. WARNING: DON'T SWAP THOSE 9 BYTES. JUST THE 2D SECTION OR IT'LL CRASH IF THE NUMBERS OF THE SEPARATION ARE DIFFERENT.
Final fixed bytes on oksn:
I can't really show you which lines I swapped from here, it'd just look confusing, but you can look at that in HxD yourself. In this .rar you can find the three models, 3ksn is the final model, oksn is the original Kushina, and oskk is the Sakura I used for the swap. Use CTRL+K to check the differences in that part of the model, and you'll see what I swapped and what I didn't swap:
Download Link
I know this may be really confusing at first, but read it twice, and you'll get the idea!