Post by Zealot Tormunds on Aug 30, 2016 0:55:35 GMT
Hey. So, this is a tutorial for texture modding. What can we do with this? Basically anything regarding textures. That means, for example, modifying the colors of clothes, putting a sharingan in normal characters, etcetera. Shall we begin?
First, for this tutorial, if you use Photoshop you'll need the DDS plugin, which you can download here:
Download Link
Step 1.
First, you have to know what you're gonna do. In this example, we're gonna give Naruto a Sharingan. For that, we need two models. First, 2nrtbod1 (Naruto from Storm 2, who will have the Sharingan when we finish with this tutorial) and a model to get a sharingan from, in this case, 2sskbod1. So, get both models and copy them to an empty folder so you don't replace your original files.
Step 2.
Now, let's extract the textures from both models. First, we need Naruto's eyes. For that, let's go into Noesis (Download Link). Find your new folder, and right click 2nrtbod1. Then, press export. In "Additional Texture Output" select "DDS Image". Check the "No Geometry" box. Now click on the "Export" button. After doing that, repeat the same procces for 2sskbod1, but choose a diferent path to extract the textures or Naruto's will be replaced (by clicking the "Browse" button).
Step 3.
Find Naruto's eye texture. In this case it'll be called ntxr004.dds. Open it with photoshop, or the editor of your preference. Make all the changes you want. In my case, I'll paste Sasuke's sharingan in it (it's called ntxr005.dds in Sasuke's textures).
In the first box, you see the old texture. In the second box, you can see my edited texture.
Step 4.
Now we have to save the texture. Click File->Save As. Save it as a .dds file, and do not change the name of it. I'm gonna name it ntxr004.dds just like the old texture. Now, saving options. How do we know in what setting we have to set up our DDS file? Well, that depends. To know the format of your old texture (which is the same format that your new .dds has to have) we have to open HxD. Drag the old texture into it, and check what the first 80 bytes say. If you see a mention of "DXT1", then you need to save it as such. If you see "DXT5", you have to save it as DXT5. Sometimes there won't be a mention of the format. In those cases, it's probably a 5.6.5 texture. Anyway, in my case, it says "DXT1", so I'll save it as DXT1. Remember to check "No Mip Maps" when saving. Replace the old texture.
Step 5.
Open the new texture in HxD. Delete the first 80 bytes. Now select all and press Ctrl+C. Open 2nrtbod1 with HxD. Now, to import the texture into the game, search (Ctrl+F) for "GIDX". Since this is ntxr004.dds, we have to find the fifth GIDX. So, to do this, just press CTRL+F, write "GIDX" in the search box, mark the "Forward" box and press enter. It'll take you to the first GIDX, which is ntxr000.dds. Press F3, you'll be now on the second GIDX, which is ntxr001.dds. Press F3 three more times. You'll be on the fifth GIDX, which is ntxr004.dds. Now, to paste the texture, put the writing cursor "C" bytes after the GIDX. Then, press CTRL+B. You'll paste-overwrite, which doesn't add any new bytes to the file but replaces old bytes. The text should be red now. Save the file.
PROFIT!
First, for this tutorial, if you use Photoshop you'll need the DDS plugin, which you can download here:
Download Link
Step 1.
First, you have to know what you're gonna do. In this example, we're gonna give Naruto a Sharingan. For that, we need two models. First, 2nrtbod1 (Naruto from Storm 2, who will have the Sharingan when we finish with this tutorial) and a model to get a sharingan from, in this case, 2sskbod1. So, get both models and copy them to an empty folder so you don't replace your original files.
Step 2.
Now, let's extract the textures from both models. First, we need Naruto's eyes. For that, let's go into Noesis (Download Link). Find your new folder, and right click 2nrtbod1. Then, press export. In "Additional Texture Output" select "DDS Image". Check the "No Geometry" box. Now click on the "Export" button. After doing that, repeat the same procces for 2sskbod1, but choose a diferent path to extract the textures or Naruto's will be replaced (by clicking the "Browse" button).
Step 3.
Find Naruto's eye texture. In this case it'll be called ntxr004.dds. Open it with photoshop, or the editor of your preference. Make all the changes you want. In my case, I'll paste Sasuke's sharingan in it (it's called ntxr005.dds in Sasuke's textures).
In the first box, you see the old texture. In the second box, you can see my edited texture.
Step 4.
Now we have to save the texture. Click File->Save As. Save it as a .dds file, and do not change the name of it. I'm gonna name it ntxr004.dds just like the old texture. Now, saving options. How do we know in what setting we have to set up our DDS file? Well, that depends. To know the format of your old texture (which is the same format that your new .dds has to have) we have to open HxD. Drag the old texture into it, and check what the first 80 bytes say. If you see a mention of "DXT1", then you need to save it as such. If you see "DXT5", you have to save it as DXT5. Sometimes there won't be a mention of the format. In those cases, it's probably a 5.6.5 texture. Anyway, in my case, it says "DXT1", so I'll save it as DXT1. Remember to check "No Mip Maps" when saving. Replace the old texture.
Step 5.
Open the new texture in HxD. Delete the first 80 bytes. Now select all and press Ctrl+C. Open 2nrtbod1 with HxD. Now, to import the texture into the game, search (Ctrl+F) for "GIDX". Since this is ntxr004.dds, we have to find the fifth GIDX. So, to do this, just press CTRL+F, write "GIDX" in the search box, mark the "Forward" box and press enter. It'll take you to the first GIDX, which is ntxr000.dds. Press F3, you'll be now on the second GIDX, which is ntxr001.dds. Press F3 three more times. You'll be on the fifth GIDX, which is ntxr004.dds. Now, to paste the texture, put the writing cursor "C" bytes after the GIDX. Then, press CTRL+B. You'll paste-overwrite, which doesn't add any new bytes to the file but replaces old bytes. The text should be red now. Save the file.
PROFIT!